Society of Monster Hunters
Sir Humphrey Mumford
Retired Cavalry Officer (cavalier)
Male Human Cavalier 2 (Lawful Good)
Strength 18 (2)
Constitution 16 (0)
Wisdom 11 (2)
Height: 6’ 1"
Weight: 260 lb
Hair: Blond Straight; Thin Mustache
Total Hit Points: 24
Speed: 30 feet
Armor Class: 16 = 10 + 4 [chain shirt] + 2 [dexterity]
Touch AC: 12
Weapon Proficiencies: all simple and martial weapons (including firearms)
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 7 = 2 [base] + 3 [constitution] + 2 [great fortitude]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: + 3 = 3 [base]
Attack (handheld): + 6 = 2 [base] + 4 [strength]
Attack (missile): + 4
Combat Maneuver Bonus: + 6
Combat Maneuver Defense: + 18
Power Attack (-1 attack roll;2 fortitude saves)
Precise Strike (Teamwork Feat; All flanking attackers do +1d6 precision damage; see Tactician ability)
Bluff 4 in armor)
Diplomacy 5 in armor)
- Tactician (Ex): Sir Humphrey’s time in the military has made him a capable commander. As a standard action, he can grant his teamwork feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds. Allies do not need to meet the prerequisites of these bonus feats. The ability is available once per day.
- Mount- As an expert equestrian, Sir Humphrey has bonded with his Arabian stallion. Aposha. The mount is considered an animal companion. See Aposha’s entry for details. Should Aposha die, Sir Humphrey will need a week to establish a bond with a new mount.
- Challenge- Once per day, Sir Humphrey can challenge a foe to combat. As a swift action, he chooses one target within sight to challenge. His melee attacks deal extra +2 damage whenever the attacks are made against the target of his challenge, as well as a +1 dodge bonus to Armor Class.
Challenging a foe requires much of the cavalier’s concentration; therefore Sir Humphrey takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends.
- Lion’s Call- Sir Humphrey has the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma (+2) modifier and a + 1 competence bonus on attack rolls for 2 rounds. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).
- Knighthood- As a Baronet, Sir Humphrey enjoys the status of a Titled Gentleman. In addition to his material wealth, Sir Humphrey gains a +2 to any Charisma based skill when interacting with those of the lower classes. When dealing with Criminals and others that resent authority, the modifier is -2.
Kukri 6 when mounted), crit 19-20/x2, 2 lb., one-handed, slashing]
Webley Revolver (.445) +4 [1d8, crit 20 X4, Rng 20, Capacity 6; 4 ilbs]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2; 25 lb.] This usually worn only when Sir Humphrey expects to encounter combat.
10 pounds sterling
Sir Humphrey comes from proud lineage of knights turned cavalry officers. All Mumford men are expected to spent time in her majesty’s Army, and Sir Humphrey was no exception. He led charges in the name of the Empire in Northern Africa and the Middle East for several tours of duty. It was during his time in Egypt that he acquired Aposha (“Demon”) from a grateful Sheik. During his last tour of duty, he led a an attack against a cult on Anubis worshipers, who were responsible for several kidnappings around Khartoum. What was anticipated to be an easy victory turned into a nightmare as his men were set upon by a massive cat-shaped creature with human-like head! The creature appeared to be a mummified Sphinx of ancient lore. Sir Humphrey watched in horror as his soldiers were torn limb form lib by the unnatural fiend. Despite his best attempts, the creature was too quick for him and, combined with the forces of the cult, overwhelmed him. The cult captured him and left him for dead in a tied to stakes in the desert. If not for Aposha, who had escaped during the battle but returned to his master, Sir Humphrey would have perished. Sir Humphrey reported his finding to his superiors, but they found the story too unbelievable. If not for his status Sir Humphrey would have been declared unfit for duty and drummed out of the Army, but fortunately for him he was giving the opportunity to resign his post due to “exhaustion”, and discharged with distinction. Upon returning to England, Sir Humphrey became overcome with melancholy at his inability to not only save his men, but to be unable to convince others of what he saw. One evening, a old acquaintance of his, Lord Danvers, visited Sir Humphrey to discuss his report on Khartoum. Not only did Danvers believe him, but he knew of others that encountered the paranormal! Lord Danvers proposed creating a Society of Monster Hunters to combat these supernatural threats. With renewed prurpose, Sir Humphrey accepted!